General Rules

 

 

 

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Here are some general rules regarding conduct during the Live Action Role Playing Game

  1. No running - This means moving faster than at a walking pace.
    1. If you are caught running you will be warned once.
    2. The next time we will ask you where the fire is and get security. 
    3. After that we will turn you over to security.
       
  2. No touching - This doesn't mean that you can't hold your boyfriend/girlfriend/ wife/husband’s hand.  It DOES mean that you cannot strike, kick, punch, bite, grapple, perform any acts of harassment or barbarism or show off the latest judo hold you just learned on the person you are talking to in the game. 
    1. If you do this you will go to jail…the REAL jail in Collinsville.  You will not pass Go.  You will not collect 200 dollars and your game and convention will be over.
    2. You will lose major coolness points at Archon and any other convention we attend or run our games at..we really do have friends in Fandom that don't game. We will let them know what a weenie you are.
       
  3. Do not block the hallways.  If there is a crowd, move somewhere where you will not block access for other guests in the hotel.  It can also become a fire hazard.  This especially includes any situation in which a policeman/fireman/medical technician tells you to please stand aside. See Rule 2A if you choose not to obey a legally, lawfully binding order.
     
  4. Obey hotel and convention security at all times.
     
  5. Drug usage is prohibited!
    1. We do not care if you responsibly drink alcohol but you MUST be 21 to drink.
    2. If you are drunk, your character is drunk
    3. If we feel or see that you are using any illegal substance then you will be asked to leave the game and possibly the convention. There is a possiblity of going to the hospital or we may have to refer you to Rule 2a.

     

  6. Under all circumstances decisions by all Storytellers are final. 
    1. You are allowed one immediate appeal to the Storyteller that made the decision. 
    2. If you feel there is something they overlooked or are unaware of, notify them.  
    3. At that time, they may refer to the character sheets and/or confer with other Storytellers in the area to reach a final decision. 
       
  7. No one will overturn another Storyteller's decision after it has been made final.
    1. Circumventing this rule can result in expulsion from the game.
    2. Consider the Storyteller’s decision to be Britt’s decision in all cases
    3. Some rulings may appear wrong or out of place, these are made on occasion to further the game or enhance playability.
       
  8. Verbal abuse is not permitted.  This includes players and Storytellers.
    1. This can result in expulsion from the game and convention.  In extreme circumstances refer to Rule 2a and 2b.
       
  9. Quitting or abandoning the game without notifying a Storyteller is frowned upon.
    1. This will result in us notifying Gaming HQ where you will be treated as if you were a GM not showing up to run a scheduled game.  This includes signing up for the game and not attending the pregame briefing meeting.
    2. Exception:  Medical or family emergencies. (Yes, this has happened)
    3. Note:  Do NOT get discouraged just because you didn’t get a Salubri Antitribu or the Silver Plated H.I.T.-Mark. Remember that even in the book ‘Dracula’ not everyone is a vampire.  In nine of eleven LARPS we have staged, a human character has won the ‘Best Player Award’.
       
  10. If you are lost or confused during the game, PLEASE ask any Storyteller to help you.
    Just like a good play or a movie you don’t know EVERYTHING in the first scene. 
    By design you are lost at the beginning of the story and gain more information through role-playing and interaction with the other characters. 
     In any case, we will do our best to help you along or to explain things that you may not understand..this is especially true if you have never played in the World of Darkness (tm) before.
     

  11. This storyline is entirely self contained.
    Each and every character has a purpose in the game.  Unlike any ongoing game, we do our best to have a beginning, middle and end to our yearly story by the end of our time limit.
     
  12. Have fun.  If you are not for any reason having fun, consult a Storyteller.  They will do their best to help. We like to run our LARPs so that everyone has fun. If you aren't having fun we aren't doing our job. We have WAYS of making you have fun..trust us...really..stop laughing..well ok, but we think you get the point.
     
  13. Here are your free hints:
    1. Trust no one.
    2. There is safety in numbers.
    3. Refer to rule 12 OFTEN
    4. Remember that IT’S ONLY A GAME!

 

 

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