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Game FAQ |
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Any variations of the questions addressed in this FAQ will be referred back to this document. The explanations presented here are done for your benefit, and are complete with respect to the game and the mechanics of running it. This FAQ takes
the form of: Q:
What will the setting be for the next World of Darkness
game? Q:
Are you a Camarilla Sanctioned game? Q:
Can I bring in my own character to play during the
game? Q:
How long is the game? Q:
Are people allowed to pick characters in advance,
Couples that have an expressed interest in playing together as a couple are randomly given characters that are a couple on a first come, first serve basis. PLEASE tell us that you would like to play as a couple when you are at the sign up for the game. Waiting for the game to begin and then changing your mind will bring you no mercy from the Storytellers or the players. All of this is of course modified
by how many people sign up. We usually have more than one storyline running
during the course of play. Our system is currently flexible enough that we can change the character distribution in less than 5 minutes, and if we get a large amount of no-shows we can use this system to insure that the game will start smoothly..after that though you never know what will happen. Q:
Are certain characters better than others? Q: I can't 'get into' your system/game and I find it confusing, what now? A: A good game should be independant of what rule system you are using. If you are 'bored' or 'confused' this is what each referee is responsible for during the game. Sometimes there may be circumstances that are happening (such as players you are looking for not being in the game yet) that are beyond everyone's control. We would like to think that our referees are flexible enough that they can always give you SOMETHING to do. Once again, please contact us because if you aren't having fun that is a problem and we would like to solve it for you. The solution will not be holding your hand through the entire game though, so be prepared for constructive criticism. We also run demos/panels about our game system. We
encourage you to attend them before playing. Q: How come your games aren't 'Black and White'? Why can't you tell who the 'good guys' are? A: The World of Darkness (tm) is not written in the manner. There are moral dilemmas on almost anything and everything you will meet/encounter/experience when playing. The game at its core is not meant to be 'Marvel Comics presents Werewolf by Night' (1970s comic). Every once in a while there may be someone in the game who is as about as squeaky clean as possible but no one person will ever be 'perfect'..even adversaries have their admirers. If you would rather us run a Marvel Superheros game, you need to tell us. Our system is pretty flexible! Q:
What do I do if others in my group aren't cooperating
with the A:
The people that are grouped together should be cooperating, at least on
the E:
As a character, you are not a piece of paper wandering around without
a brain. TAKE ACTION! Take actions that will make your game, and the overall
game more exciting. Focus on your character and work with one or two facets
of it that you wouldn't originally have considered. We also encourage
making up new facets of the character and charging forward. We intentionally
do not put in solutions on how your character would handle EVERY situation.
That is how we judge your ability to LARP. If we hand hold you through
every scene we might as well put on a play..which isn't as fun. (at least
we think so) We do ask that you get with a ref if you want to dramatically
change your storyline though. Sometimes you may see a hole in the plot
that we didn't cover. If it makes sense for the overall experience of
the game we are flexible enough to modify your storyline to fill in anything
we may have missed. And as always, if you just aren't happy, please do
not quit, find a ref. We don't want you to walk away unhappy. We cannot guarantee that everyone will follow what is on their sheet. Most of the time we will let things go, in extreme cases where the player(s) are doing so to be disruptive, we will ask them to please follow the plot that is on their sheet. We would also like to mention to please allow at least one hour of gaming time to go by before you think 'there isn't anything happening in this game'. Because we take over 200 man hours to develop the game each year, we ask for at least one hour of your time before making a decision that 'our game sucks'. Q:
Are prizes predetermined, or free admissions to
the game given? Q:
Will there be other LARPs at Archon 32 other than
the SLUGS game? E: While there isn't enough room to run simultaneous LARPs at Archon's facility, we have set it up where several LARPs can be run at different times. Maybe one day... |
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